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To take a look, you need to head over to our <a href="http://getwookie.org/moodle">Moodle sandbox</a> and register yourself a profile (you’ll need to confirm your email address to activate the login). After that, go and <a href="http://getwookie.org/moodle/course/view.php?id=6">enrol yourself on this course</a>.
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Feel free to play <a class="zem_slink" title="Sudoku" rel="wikipedia" href="http://en.wikipedia.org/wiki/Sudoku">Sudoku</a>, mess with the poetry magnets, use the chat, and vote in the polls. All these tools are Widgets, written entirely in regular <a class="zem_slink" title="HTML" rel="wikipedia" href="http://en.wikipedia.org/wiki/HTML">HTML</a> and <a class="zem_slink" title="JavaScript" rel="wikipedia" href="http://en.wikipedia.org/wiki/JavaScript">JavaScript</a>, and don’t use any <a class="zem_slink" title="PHP" rel="homepage" href="http://php.net/">PHP</a> or any part of the Moodle platform they appear in other than using the context it supplies (the course ID in this case) and participant information (display name and avatar image); this means they can be embedded into any platform. Wave – the actual conversation engine – is the obvious one, but I think it makes sense to put live-updating collaborative applications into many different kinds of contexts – social networks, VLEs, blogs – anything with users and contexts.
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In addition to the W3C Widgets API and Google Wave Gadgets API, the <a title="Wookie Engine" href="http://getwookie.org/" target="_blank">Wookie engine</a> that renders the widgets also provides a moderator API, enabling admins to lock and unlock widgets. (However, test accounts are in the “student” role and so won’t see these controls)
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